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Vizualizace struktury materiálu bronzu ve virtuální realitě

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dc.title Vizualizace struktury materiálu bronzu ve virtuální realitě cs
dc.title Visualization of bronze material structure in virtual reality en
dc.title Wizualizacja struktury materiału z brązu w wirtualnej rzeczywistości pl
dc.contributor.author Drofová, Irena
dc.contributor.author Adámek, Milan
dc.relation.ispartof Przeglad Elektrotechniczny
dc.identifier.issn 0033-2097 Scopus Sources, Sherpa/RoMEO, JCR
dc.identifier.issn 2449-9544 Scopus Sources, Sherpa/RoMEO, JCR
dc.date.issued 2022
utb.relation.volume 98
utb.relation.issue 12
dc.citation.spage 154
dc.citation.epage 158
dc.type article
dc.language.iso en
dc.publisher Wydawnictwo SIGMA-NOT
dc.identifier.doi 10.15199/48.2022.12.36
dc.subject virtual reality en
dc.subject 3D model en
dc.subject image processing en
dc.subject bronze material en
dc.subject photogrammetry en
dc.description.abstract Tato experimentální studie si klade za cíl navrhnout a aplikovat postupy pro vizualizaci reálného objektu v prostředí virtuální reality. 3D rekonstrukce objektu fotogrammetrií je základem pro další postupy práce s 3D modelem. Pozornost je zaměřena především na práci s bronzovým materiálem a strukturou předmětu. Experiment si klade za cíl dosáhnout vysoké úrovně kvality obrazu ve virtuální realitě. V textu jsou popsány charakteristické vlastnosti materiálu a struktury, která je předmětem samostatného zpracování obrazu v digitálním 3D modelu. Dále jsou navrženy a aplikovány postupy pro další zpracování 3D modelu a úpravy jeho atributů pro export a import mezi jednotlivými software použitými v tomto experimentu. Metody 2D a 3D grafiky jsou využívány pro finální vizuální podobu objektu ve virtuální realitě a nástroje pro vytvoření originálního materiálu reálného objektu. cs
dc.description.abstract This experimental study aims to design and apply procedures for visualizing a real object in a virtual reality environment. 3D reconstruction of the object by photogrammetry is the basis for further procedures of working with the 3D model. Attention is focused primarily on working with the bronze material and structure of the object. The experiment aims to achieve a high level of image quality in virtual reality. The text describes the characteristic properties of the material and structure, which is the subject of separate image processing in a digital 3D model. Furthermore, procedures for further processing the 3D model and modification of its attributes for export and import between the individual software used in this experiment are designed and applied. The 2D and 3D graphics methods are used for the final visual appearance of the object in virtual reality and tools for creating the original material of the real object. en
dc.description.abstract To eksperymentalne badanie ma na celu zaprojektowanie i zastosowanie procedur wizualizacji rzeczywistego obiektu w środowisku wirtualnej rzeczywistości. Rekonstrukcja obiektu 3D metodą fotogrametrii jest podstawą do dalszych procedur pracy z modelem 3D. Uwaga skupiona jest przede wszystkim na pracy z brązem i strukturą przedmiotu. Eksperyment ma na celu osiągnięcie wysokiego poziomu jakości obrazu w wirtualnej rzeczywistości. Tekst opisuje charakterystyczne właściwości materiału i struktury, która jest przedmiotem odrębnej obróbki obrazu w cyfrowym modelu 3D. Ponadto opracowano i zastosowano procedury dalszego przetwarzania modelu 3D i modyfikacji jego atrybutów w celu eksportu i importu pomiędzy poszczególnymi programami używanymi w tym eksperymencie. Metody graficzne 2D i 3D służą do ostatecznego wyglądu wizualnego obiektu w wirtualnej rzeczywistości oraz narzędzia do tworzenia oryginalnego materiału obiektu rzeczywistego. pl
utb.faculty Faculty of Applied Informatics
dc.identifier.uri http://hdl.handle.net/10563/1011219
utb.identifier.obdid 43883637
utb.identifier.scopus 2-s2.0-85143155515
utb.identifier.wok 000905602700036
utb.source j-obd
dc.date.accessioned 2022-11-29T07:49:20Z
dc.date.available 2022-11-29T07:49:20Z
dc.description.sponsorship IGA/CebiaTech/2022/004
dc.description.sponsorship International Grand Agency of Tomas Bata University in Zlin [IGA/CebiaTech/2022/004]; Department of Security Engineering, Faculty of Applied Informatics
utb.contributor.internalauthor Drofová, Irena
utb.contributor.internalauthor Adámek, Milan
utb.fulltext.affiliation 1. Irena DROFOVA 1 , 2. Milan ADAMEK 1 Tomas Bata Univesity in Zlin (1) ORCID: 1. 0000-0002-8543-0098; 2. 0000-0002-0306-6852 Authors: Ing. Irena Drofova, Tomas Bata University in Zlin, Faculty of Applied Informatics, ul. Nad Stranemi 4511, 760 05 Zlin, E-mail: [email protected]; doc. Mgr. Milan Adamek, Ph.D. Tomas Bata University in Zlin, Faculty of Applied Informatics, ul. Nad Stranemi 4511, 760 05 Zlin, E-mail: [email protected]
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utb.fulltext.sponsorship This research was based on the support of the International Grand Agency of Tomas Bata University in Zlin, IGA/CebiaTech/2022/004, and the Department of Security Engineering, Faculty of Applied Informatics, and of the author of the artwork, Prof. Michal Gabriel.
utb.wos.affiliation [Drofova, Irena; Adamek, Milan] Tomas Bata Univ Zlin, Fac Appl Informat, Ul Stranemi 4511, Zlin 76005, Czech Republic
utb.scopus.affiliation Tomas Bata University in Zlin, Faculty of Applied Informatics, ul. Nad Stranemi 4511, Zlin, 760 05, Czech Republic
utb.fulltext.projects IGA/CebiaTech/2022/004
utb.fulltext.faculty Faculty of Applied Informatics
utb.fulltext.faculty Faculty of Applied Informatics
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